-- Basic Machinegun

local BULLET = {}

-- General Information
BULLET.Name = "Test"
BULLET.Author = "Tech"
BULLET.Description = "Lagless machinegun."
BULLET.AdminOnly = false
BULLET.SuperAdminOnly = false

-- Appearance
BULLET.Model = "models/props_debris/wood_splinters01e.mdl" --models/combatmodels/tankshell_25mm.mdl
BULLET.Material = nil
BULLET.Color = nil
BULLET.Trail = nil
					

-- Effects / Sounds
BULLET.FireSound = {"mg2.Single"} --TFire014.Single
BULLET.ExplosionSound = nil
BULLET.FireEffect = nil
BULLET.ExplosionEffect = "mghit"
BULLET.EmptyMagSound = {"weapons/pistol/pistol_empty.wav"}

-- Movement
BULLET.Speed = 200
BULLET.Gravity = 0.005
BULLET.RecoilForce = 200
BULLET.Spread = 0.32
BULLET.AffectedBySBGravity = true

-- Damage
BULLET.DamageType = "PointDamage"
BULLET.Damage = 40
BULLET.Radius = nil
BULLET.RangeDamageMul = nil
BULLET.NumberOfSlices = nil
BULLET.SliceDistance = nil
BULLET.PlayerDamage = nil
BULLET.PlayerDamageRadius = nil

-- Reloading/Ammo
BULLET.Reloadtime = 0.11
BULLET.Ammo = 0
BULLET.AmmoReloadtime = 0

BULLET.EnergyPerShot = 100

pewpew:AddBullet( BULLET )